签到天数: 48 天
发表于 2010-4-28 18:45
Yep, it’s official, the new version will be available shortly, and here’s what’s inside!|
3ds Max 2011is scheduled to ship on or after April 7, 2010! Users on currentsubscription will be able to download directly from their subscriptioncenter. Not current? Contact Motion Media to add or renew yoursubscription to 3ds Max!
1. – Slate Material Editor:
A node based material editor that helps significantly improve workflowand productivity for artists creating and editing complex materialnetworks.
2. Quicksilver Hardware Renderer:
Create high-fidelity pre-visualizations, animatics, and games-relatedmarketing materials in less time with Quicksilver,an innovative newhardware renderer that helps produce higher-quality images atincredible speeds.
3. Local edits to containers:
Collaborate more efficiently with significantly enhanced workflows forContainers that enable users to layer local edits non-destructively ontop of referenced content.
4. Accelerate modeling and texturing tasks: with new tools that extend the Graphite modeling and Viewport Canvas toolsets:
A revised toolset for 3D painting and editing textures withinthe viewport; the ability to paint with object brushes to creategeometry within a scene; a new brush interface for editing UVWcoordinates; and an interactive tool for extending edge loops.
5. Viewport display of 3ds Max materials:
Develop and refine scenes in a high-fidelity interactive displayenvironment—without the constant need to re-render— with the newability to view most 3ds Max texture maps and materials in the viewport.
6. 3ds Max Composite:
Enhance rendered passes and incorporate them into live action footagewith 3ds Max Composite: a full-featured, highperformance,HDR-capablecompositor, based on technology from Autodesk® Toxik™ software.
7. In-Context Direct Manipulation UI:
Save time when modeling and maintain focus on the creativetask at hand with a new in-context user interface (UI) for polygonmodeling tools that help eliminate unnecessary mouse movement away fromthe model.
8. CAT integration:
More easily create and manage characters, and layer, load, save, remap,and mirror animations with the Character Animation Toolkit (CAT).
9. User Interface customization:
Maximize the usable workspace and focus on the features thatmatter most for specialized workflows with customizable user interfacelayouts.
10. Additional New Features and Enhancements:
Updated OpenEXR® Image IO Plug-in
Save to Previous Release
Windows® 7 Operating System Support
Autodesk® FBX® 2011 Software File Link with Autodesk® Revit® Architecture Software
Native Solids Import/Export
Autodesk Material Library
Google® SketchUp™ Importer